I have worked on several projects during the last few years. Some of them came up during my studies at the Vienna University of Technology and others emerged from other personal interests. On this site you will find additional information, downloads and other materials about most of them.

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A cinematic real-time demo that has been created during a lab course on real-time rendering at the Vienna University of Technology.
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An application to build and test customizable musical audio features. These Sonic Characters will be used in an overall visual music concept.
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A 3D editor that was built to teach introductory computer graphics at our university. Features a didactic software rasterizer and talks COLLADA.
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A game prototype that uses word matching. Includes efficient code for MFCC feature extraction and dynamic time warping on iOS/OSX.
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Quickhull is a well known algorithm to calculate the convex hull from a set of points. I wrote a demo application with its application in 3D space.
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A lightweight viewer engine. It was specifically designed for displaying Collada XML as quick as possible showing an XRay-like effect.
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